Logo
Main Menu

Latest Web Links


Post new topic   This topic is locked: you cannot edit posts or make replies.
View previous topic Printable version Log in to check your private messages View next topic
Author Message
MutheruOffline
Post subject: Sworn - Rules  PostPosted: May 09, 2007 - 09:35 PM
Site Admin


Joined: Apr 23, 2007
Posts: 2620

Status: Offline
Sworn - Rules

Here you can find complete rules for the Sworn Raiding Community.

Do not let their length daunt you. The Council wanted to ensure that everything is explained and elaborated, and that everyone is treated equally and knows what is expected of them.

A commentary and some further explanation for the rules can be found in the second post.

Sworn Rules - Index
1. Sworn - Structure
-- 1.1 Sworn Council
-- 1.2 Sworn Knights
-- 1.3 Sworn Reserves
-- 1.4 Social membership
2. Applying and Leaving
-- 2.1 Applying to Sworn
-- 2.2 Stages of Membership
-- 2.3 Switching Characters
-- 2.4 Leaving Sworn
3. Behaviour Guidelines
-- 3.1 Working as a Group
-- 3.2 Roleplaying Policy
-- 3.3 Offences
4. Raiding
-- 4.1 Raid Schedule
-- 4.2 Attending Raids
-- 4.3 Bringing Alts
-- 4.4 Requirements for Raids
-- 4.5 Raid Etiquette
5. Loot Distribution
-- 5.1 General Rules
-- 5.2 Karazhan
-- 5.3 25-Man Raids
-- 5.4 Group Bank

1. Group Structure

1.1 Sworn Council

Sworn Raid Community is run by a five-person Council:
- Yadard
- Ukkojin
- Neraha
- Kagishura
- Rustle

The Council's role is to manage the group, organise all its activities and ensure swift decision making process.

Members who have any questions, concerns or suggestions are always welcome to contact any member of the Council in-game or through a private message on the forum.

They will aim to answer all messages within 24 hours. If an answer will not be immediately available, the matter will be forwarded to other Council members for discussion, and a final decision on the matter should be decided within 3-5 days.

1.2 Sworn Knights

Sworn Knights form the core of the raid group. They have the priority on raid places, but with it the responsibility to sign-up and be ready to attend at least 2 raids a week, most of the time.

It is understood that at times real life commitments might prevent members from being able to attend raids. In this case, they are kindly asked to inform the council by contacting a Council member, or posting on the forums.

Should your situation change, making you unable to attend raids regularly, please speak to a Council member about moving to a Reserve spot.

After 2 weeks of unexplained inactivity, or the consistent lack of sign-ups over a prolonged period of time, the member will be moved to the Reserve team.

1.3 Sworn Reserves

Sworn Reserves are for players who would like to be a part of our community and participate in raiding, however do not have time to do so regularly due to real life commitments.

Reserves are expected to sign-up and be ready to attend at least 1 raid every 2 weeks.

It is understood that at times real life commitments might prevent members from being able to attend raids. In this case, they are kindly asked to inform the council by contacting one of the Council members, or posting on the forums.

Should your situation change, making you able to attend raids regularly, you are welcome to speak to a Council member about moving up to a Knight spot (providing they are available).

After 1 month on unexplained inactivity, the Reserve's membership in the raid group will be terminated.

1.4 Social Membership

To emphasize our focus on the community aspect of raiding, we have introduced a Social membership status.

Social membership involves the following:

- You will have access to these forums, and are welcomed to post in any threads.
- You will be welcomed into the Sworn chat channel in-game.
- You will be free to attend any "unofficial" raids or groups that are organised on these forums or on the in-game channel.
- You may sign up for official raids. However, Knight and Reserve members will always get priority over Social members when we draw up the lists. Social members will only be given spots in raids where we lack sign ups or need replacements.

Social membership cannot usually be applied for. It's mostly aimed at members who left and then want to return, but for whom we have no full membership spots available, and good friends of existing members of the raid group.

Management may offer Social status to applicants who we would like to have join Sworn, but we cannot accommodate with a full membership rank at that time. These members may (at management's discretion) be offered priority on any full spots that become available in the future.

2. Applying and Leaving

2.1 Applying to Sworn

In order to apply to our community, prospective members are asked to read Sworn's Manifesto and Rules and complete and post an Application Form.

One of the Council members will aim to respond to all Applications within 24 hours, with one of the following responses:
a) Accepted
Prospective member will be accepted on trial (more details below).
b) Pending
The Council will ask for more information and/or interview the prospective member before making a final decision.
c) Rejected
Reasons for rejection will be sent in a private message.

2.2 Stages of Membership

After being accepted into the raid group, prospective members will be put on trial. They will be expected to sign-up to available instance runs and/or raids, where their performance, as well their character and general attitude will be assessed.

There is a two week time limit to sign up for raids starting once a prospective member is accepted on trial. Not signing up within that limit or fulfilling attendance requirements will result in cancellation of the trial.

If there is a reason the trialee cannot sign up for a temporary amount of time during the trial period, it is the responsibility of the trialee to promptly notify a member of management and request an extension. Otherwise, the trial will be cancelled on schedule.

At the end of the trial period (generally around three weeks, depending on the amount of raids the trialee has attended) the Council will either promote the prospective member to Sworn Knight/Reserve (as appropriate), or reject his or her application (stating the reasons in a private message).

New members will be accepted to fill a specific role: DPS, Healer or Tank (or in some cases a hybrid of those).

Members will be expected to stay within the role they are assigned when they are accepted. In very rare cases a member may be asked to switch roles if there is a consistent lack of that role, but no member can be required to.

2.3 Switching Characters

Due to game progression being heavily dependent on gear progression, switching main characters will not be allowed, unless in very exceptional circumstances where the Council feels it will benefit the raid group as a whole.

If a prospective member knows that he or she will want to eventually switch their main to a character who is not ready for raiding yet, they should inform the Council of that when applying.

The Council might allow the member to switch his or her main character in this case, provided they agree to give other members priority on loot when playing their initial, temporary main. This will be at the Council's discretion.

2.4 Leaving Sworn

Members are free to leave the group at any time.

Returning to the group, provided the member left on good terms, will be at the Council's discretion and depend on the availability of the appropriate class/role spots at the time.

3. Behaviour Guidelines

3.1 Working as a Group

As started in Sworn's manifesto, raiding is a group effort, therefore our members are expected to always consider the interest of the group as a whole first.

In World of Warcraft, game progression relies heavily on gear progression. Sworn aims to give all its members an opportunity to gear up, nobody should feel left out at any point.

That means that often members might be expected to help others, especially the newcomers, whose equipment may not be very good yet.

3.2 Roleplaying Policy

Roleplaying is encouraged within the group.

Whilst members do not necessarily have to be active Roleplayers, everyone is expected everyone to respect and follow the server's Roleplaying policies.

Party and raid channels will be kept OOC in order to discuss strategies, and for other game related talk. However members are asked to remain IC at all times in the /say and /yell channels.

3.3 Offences

In any events of misbehaviour, the Council will issue a warning telling the member exactly what his or her offence has been and give them a chance to make amends.

Repeated offences might result in the removal from the group.

Offences include:
- Abusive/insulting behaviour and bullying.
- Arriving to raids late and/or unprepared
- Breaking Roleplaying Policy
- Claiming Need on items outside the member's role in the group
- Elitism (shunning others because of their gear/spec)
- Missing raids a player has signed up to, without giving a reason
- Raiding with another Raid Group/Guild (casual raiding with friends/guild
members is allowed, provided it does not clash with our scheduled raids)

4. Raiding

4.1 Raid Schedule

Our raiding days are Wednesday, Thursday and Monday.
The raids start at 19:30 and end at 23:30. Invites will start at 19:00.
The reason invites start half an hour before raids is because it takes time to invite everyone, compose the groups, assign healing, tanking and crowd-control jobs and get ready in general. Raid members are expected to be online on the appropriate character at invite time and travel there by their own means.
If you know you cannot be online at invite time make sure to inform the Council either in-game or on the forum, and make sure your character is present at the raid instance and ready to go.

4.2 Attending Raids

Raids will be put on our Raid Calendar for sign-ups at least 7 days in advance. Sign-ups will be closed and the raid team announced at least 24 hours prior to the raid taking place.

The Council will be aiming for 48 hours notice, however it will largely depend on the members signing up well in advance.

Sworn Knights will have priority for raid places, if any spots remain open they will be then filled by the members of the Reserve team.

The Council will be rotating the raid spots to give everyone an equal chance of attendance.

4.3 Bringing Alts

Members will not be allowed to bring their alts to officially organised raids, unless in exceptional circumstances when all bosses to be attempted during the raid are considered "on farm status," and the alt's equipment is deemed sufficient. This will always be at the Council's discretion.

On very rare occasions, those who've registered alts with us may be asked to bring them along to a raid if their main's role is fulfilled, but their alt is needed. In this case, alts do not receive loot rights unless nobody's main can use the item. Full DKP will be earned by players asked to bring alts, which can then be spent in future raids on their main characters.

4.4 Requirements for Raids

Members are requested to turn up on time, with fully repaired equipment, all reagents they might need, any applicable consumeables and PVP turned off.

If a member is not in the raid instance by start time, and has not contacted the Raid Leader about being late, either in-game or on the forums, he or she will be replaced for the duration of that raid.

Certain Add-Ons will be required and Ventrilo will be used as means of voice communication.

4.5 Raid Etiquette

The Raid Leader will ensure that regular breaks will be taken, during the raid, so please do not go afk unless there is an emergency.

When tactics are discussed by the Raid Leader, and when the loot is being distributed by the Master Looter, please do not interrupt them.

Displaying damage and/or healing meters results is not allowed.

5. Loot Distribution

5.1 General Rules

Loot will always be awarded in a way which will benefit the overall performance of the group the most, to the classes who use it in their primary role in the group.

For example:
[Signet of the Malevolent] drops.

All Elemental Shamans, Mages, Moonkins, Shadow Priests and Warlocks present in the raid are allowed to roll for it, provided it is an upgrade for them.

If none of them need it, the roll is opened to Discipline/Holy Priests, Restoration Shamans, Restoration Druids and Holy Paladins.

If nobody in the raid claims need on the item, it gets disenchanted and the Abyss Crystal stored in the raid bank.

All rare crafting materials that drop off mobs will be stored in the raid bank (like [Heart of Darkness] in Burning Crusade raid instances).

Members are requested to either leave them on the corpses to be picked up by the Master Looter, or to send them to the raid bank.

5.2 10-man Raids

In 10-man raids, members will "roll if need."

After winning one item, members will not be allowed to roll on any further items, unless they are the only person in the raid wanting them.

The priority rules described in 5.1 apply at all times.

For example:
After slaying Attumen, Aesha wins [Worgen Claw Necklace]. When later, the [Wolfslayer Sniper Rifle] drops, it will be awarded to Aesha, even though she has won one epic item already, since a gun would benefit her much more than a warrior or a rogue (if a second hunter was present in the raid, he or she would receive the gun instead, of course).

Full members will have priority over trials on all crafting recipes that drop.

Both mains and trials will have priority over the alts (unless the alts were asked for by the Council).

5.3 25-man Raid Instances

In larger raid instances, a "Zero-Sum", fixed price DKP system is used. You can find all the details about it here.

5.4 Group Bank

The group bank is the guild bank of the guild Warborne, lead by Yadard. Every member is free to join the guild with one or more characters. Any member that lacks access to this bank for any reason can contact Jynxa, Kagishura's alt, by in-game mail to deposit items and/or money, or to request a withdrawal.
Members will be charged for the contents of the bank to ensure a steady supply of goods.

_________________
'I kissed an Orc and I liked it / Taste of his musky armpits'


Last edited by Mutheru on Oct 23, 2007 - 04:31 PM; edited 9 times in total
 
 View user's profile Send private message  
Reply with quote Back to top
MutheruOffline
Post subject:   PostPosted: May 09, 2007 - 09:36 PM
Site Admin


Joined: Apr 23, 2007
Posts: 2620

Status: Offline
Sworn Rules - Commentary and Explanations

1. Sworn Council
2. Sworn Knights/Reserves
3. Leaving Sworn
4. Working as a Group
5. Requirements for Raids
6. Attending Raids
7. Raid Etiquette
8. Loot Distribution
9. Group Bank

1. Sworn Council

Remember that the Council is there for the purpose of ensuring that things run smoothly, not to pose as an almighty source of authority.

Please feel free to contact any member of the Council with any issues or suggestions you might have.

We don't ever want to get to a situation where our members are deeply unhappy but we didn't know anything about it. Talk to us and we will do everything we can to deal with it.

2. Sworn Knights/Reserves

Balancing a Raid Group membership is a very difficult act.

We don't want to end up with a situation where raids are not happening because we don't have enough sign-ups, or where we are oversubscribed and members are unhappy since they aren't able to attend raids regularly.

That is why we require Sworn Knights to attend 2 raids a week, most of the time.

That does not, of course, mean always. We understand that real life always comes first, that things can come up and that people will want to take some time off.

We simply want people that we can rely on most of the time. If somebody's attendance is consistently very low, someone from the Council will have a word with that person, and if the situation doesn't change, they will be moved to a Reserve Spot.

All these rules are simply to ensure that the raids are happening, and do not have to get cancelled because of lack of people.

Remember that if your situation changes, you are welcome to speak to someone of the Council about changing from Knight to Reserve or from Reserve to Knight.

3. Leaving Sworn

We hope that a situation where a member leaves Sworn because they're deeply unhappy with the way things are will not have to occur. However, any member is free to leave Sworn at any time.

As already said above, speak to us and we will try to resolve any conflicts or problems that might occur.

4. Working as a Group

Raiding is a group effort. In order to both progress as a group, and to ensure everyone is having fun, we don't want anyone left behind.

Please remember that there will be times where helping others, especially newcomers, will be necessary, otherwise they will never be able to join more experienced players (in Heroic Instances, for example).

5. Requirements for Raids

Consumables are an essential part of raiding, and although they add to the cost of maintaining a raiding character, they really do make a significant difference. As such all members are required to have sufficient flasks, food and mana/health potions for a 4 hour raid.

“Boom Pots” will be provided by the Warborne bank if and when we need them for a particular encounter.

6. Attending Raids

In most cases, when choosing who attends raids, the following will be done:

Out of all Sworn Members who signed up, the Council will choose 25 people that they feel stand a chance against the encounters planned for that raid.

The ones who signed up but didn't get a spot will have priority the following week.

If any spots will remain open, any Reserves who signed up will get the spots.

However on some occasions, Reserve team members might get a spot in favour of a Knight, we do not want to end up with a situation where somebody is theoretically on a Reserve spot but never gets to raid in practice.

7. Raid Etiquette

While we don't require our members to be chained to their computers, we will be taking regular breaks throughout the raid, so if it's something that can wait (a bladder is very pliable as my biology teacher used to say *grins*), please do not go afk. However, if your roof is falling on your head, it's of course understandable.

The reason why displaying damage/healing meter results in raids is banned is because:
a) We don't want to encourage the "I'm better than you" sentiments.
b) We don't want people to aim for highest dps above anything else as this causes pulling aggro.
c) As any type of statistics, they can be displayed in such way to prove any point.

8. Loot Distribution

The rules are pretty straight-forward, we think.

Simply behave as during any other instance, and only claim need on items that your character needs in his primary role.

Sometimes a situation might occur where a Moonkin will want to claim need on cloth (*cough*) or a Resto Shaman on +healing leather.

We will take each of these cases individually, and it will all depend on how much of an upgrade the item will be to them, and to a class that it's designed for.

As for the DKP system, the reason while we chose a fixed-price system, is because it eliminates the possibility of players fixing bids and ensures people do not end up paying wildly different prices for the same items.

9. Group Bank

Players are always welcome to request the crafting items contained in the bank.

Just as with loot drops, certain characters and classes will have priority (for example tanks will get their resistance gear crafted first).

The Council will try to ensure that everything is distributed fairly.

_________________
'I kissed an Orc and I liked it / Taste of his musky armpits'


Last edited by Mutheru on May 27, 2007 - 11:17 PM; edited 3 times in total
 
 View user's profile Send private message  
Reply with quote Back to top
MutheruOffline
Post subject:   PostPosted: May 27, 2007 - 10:46 PM
Site Admin


Joined: Apr 23, 2007
Posts: 2620

Status: Offline
1.2, 1.3, 4.5 and 5.4, have been updated.

In the Comments and Explanations post, point 2 has been updated and point 7 added.

_________________
'I kissed an Orc and I liked it / Taste of his musky armpits'
 
 View user's profile Send private message  
Reply with quote Back to top
MutheruOffline
Post subject:   PostPosted: Jul 15, 2007 - 08:04 PM
Site Admin


Joined: Apr 23, 2007
Posts: 2620

Status: Offline
Important rule clarification added to 4.4:

If a member is not in front of the raid instance by start time, and has not contacted the Raid Leader about being late, either in-game or on the forums, he or she will be replaced for the duration of that raid.

_________________
'I kissed an Orc and I liked it / Taste of his musky armpits'
 
 View user's profile Send private message  
Reply with quote Back to top
BunjiOffline
Post subject:   PostPosted: Mar 04, 2008 - 04:45 PM



Joined: May 07, 2007
Posts: 2586
Location: the Netherlands
Status: Offline
The rules have been updated to reflect the current progress and focus of Sworn.

_________________
The name is Wong Hau Pepelu Tivrusky the fourth. Edward Wong Hau Pepelu Tivrosky the fourth.
 
 View user's profile Send private message  
Reply with quote Back to top
YadardOffline
Post subject:   PostPosted: Mar 13, 2008 - 08:35 AM



Joined: May 08, 2007
Posts: 8082

Status: Offline
A slight change to the rules on Damage Meters

The official WWS log will be available to the participants within 24hrs of a raid. If you want access to the official WWS log for a particular raid please PM a member of management, and we will send you back the link. Only those people who were on a raid will be given access to the WWS log for that raid. Logs are available for a maximum of 30 days as we are far too cheep to shell out for a paid account. This information is provided for you to examine your personal performance and to find improvements, and anyone found to be abusing the information in WWS logs to bully or belittle any other member of Sworn will be severely reprimanded.

_________________


The first rule of DPS is, "Don't pull agro."
The second rule of DPS is, "DON'T pull agro."
Can anybody guess what the third and fourth rules are?

We are going for Option F.
 
 View user's profile Send private message  
Reply with quote Back to top
YadardOffline
Post subject:   PostPosted: Mar 22, 2008 - 09:33 AM



Joined: May 08, 2007
Posts: 8082

Status: Offline
Epic Gems

Note: These rules may well be subject to change when Shadram returns.

EDIT BY SHADRAM: Yes, they did. See the loot thread for discussion of the new gem system.

_________________


The first rule of DPS is, "Don't pull agro."
The second rule of DPS is, "DON'T pull agro."
Can anybody guess what the third and fourth rules are?

We are going for Option F.
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   This topic is locked: you cannot edit posts or make replies.
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits

World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries.
These terms and all related materials, logos, and images are copyright © Blizzard Entertainment.
This site is in no way associated with Blizzard Entertainment®.

Page created in 0.430538 Seconds